Warzone’s in-game text often refers to the HUD, but what exactly does “HUD” mean? We’ve got everything you need to know about the Warzone HUD for you.
Like any first-person shooter, players will need to familiarize themselves with the verbiages of Warzone. These are words or phrases that are used in-game via text or by players outside of the game.
For example, Warzone launches the terms ADS and Bullet Velocity, and new players may not know what they mean. Content creators and streamers will use words like hitscan, aimbot, and meta. All of these terms can confuse players who don’t know what they mean.
One term Warzone uses frequently is HUD. There are a variety of HUD settings, and some game modes can dramatically affect the HUD. This is what Warzone refers to when using the term HUD.
What is the HUD in Warzone?
In Warzone, HUD is an acronym that stands for “heads-up display”. It’s a way to visually distribute vital information to gamers that wouldn’t be possible in real life.
To put it more simply, the HUD is anything that is not a physical object in the game. The HUD can include the player’s health bar, minimap, player’s county, and crosshair.
The HUD is almost completely removed in some game modes, such as Realism Battle Royale, to simulate a realistic experience. Unless you’re Tony Stark and have an Iron Man suit, the HUD in Warzone is unrealistic.
The image below shows what’s in the HUD, and we’ve put red boxes around each item Warzone considers its HUD.
So if you are playing Realism Battle Royale, the game will remove most of these HUD elements. Players will not see their ammo count, minimap, reticle, or weapon information.
If you switch between realism and normal BR modes, you’ll learn the importance of Warzone’s HUD. However, not knowing which bullet will be your last is part of the intensity of the Realism modes.
That’s all you need to know about the HUD in Call of Duty battle royale game.
For more from Warzone, check out when the next Double XP weekend is up and stay tuned for future news and guides.
Image credits: Activision / Infinite Ward / Raven Software